![]() ![]() ![]() Even when accounting for rounding errors, i.e. One final note, as even the calculation for the stamina regeneration seems to be slightly off: 8% on 689 is not only just 742, but 745. Last but not least, if you instead choose to fire the spectral bow, damage should be based on stamina (weapon damage morph) or magicka (spell damage morph) and both (added) for the base skill (but then without either damage buff!), so that there is even some love to the few struggling hybrid builds still out there. 0 cards found where the name includes fellhide and the name includes brawler. One morph should then provide then 10% weapon damage increase as a passive, but if and only if the skill has been charged up, while the other morph should provide 10% extra spell damage under the same conditions. ![]() It just has to be on the currently active bar. The skill should still give 8% stamina regeneration, but as a passive, i.e. Any time 7 normal (light/heavy) attacks have been made, that is the active part has been 'charged up', you can fire the spectral bow or get a spell/weapon damage buff until you do for the morphs. To make it worthwhile, it should not have an expiration time (that is mostly acts as a passive, see magelight, dawn breaker etc.). In it's current state its not only not worth it to be on the bar (any bar) it's not worth putting skill points in it, at all! Looks like it is broken and even if it were not - as it is a magicka based skill - the damage for a stamina build is underwhelming to say the least. This is also true after 7 light/heavy attacks, that is when the skill icon changes. Trying it out with no other skill in the bar and no equipment whatsoever, except a single dagger, this one does only see a buff to the stamina regeneration with the skill active, but no buff to the damage (weapon or spell) You sure about that damage buff (yes it's in the tooltip), but is it really there?! ![]()
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